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- /**
- * @file connection.h Connection API
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here. Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * @see @ref connection-signals
- */
- #ifndef _GAIM_CONNECTION_H_
- #define _GAIM_CONNECTION_H_
-
- #include <stdlib.h>
- #include <time.h>
-
- typedef struct _GaimConnection GaimConnection;
-
- /**
- * Flags to change behavior of the client for a given connection.
- */
- typedef enum
- {
- GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */
- GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
- background colors. */
- GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */
- GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
- GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
- GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
- GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */
- GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */
- } GaimConnectionFlags;
-
- typedef enum
- {
- GAIM_DISCONNECTED = 0, /**< Disconnected. */
- GAIM_CONNECTED, /**< Connected. */
- GAIM_CONNECTING /**< Connecting. */
-
- } GaimConnectionState;
-
- #include "account.h"
- #include "plugin.h"
-
- typedef struct
- {
- void (*connect_progress)(GaimConnection *gc, const char *text,
- size_t step, size_t step_count);
- void (*connected)(GaimConnection *gc);
- void (*disconnected)(GaimConnection *gc);
- void (*notice)(GaimConnection *gc, const char *text);
- void (*report_disconnect)(GaimConnection *gc, const char *text);
-
- } GaimConnectionUiOps;
-
- struct _GaimConnection
- {
- GaimPlugin *prpl; /**< The protocol plugin. */
- GaimConnectionFlags flags; /**< Connection flags. */
-
- GaimConnectionState state; /**< The connection state. */
-
- GaimAccount *account; /**< The account being connected to. */
- int inpa; /**< The input watcher. */
-
- GSList *buddy_chats; /**< A list of active chats. */
- void *proto_data; /**< Protocol-specific data. */
-
- char *display_name; /**< The name displayed. */
- guint keep_alive; /**< Keep-alive. */
-
- guint idle_timer; /**< The idle timer. */
- time_t login_time; /**< Time of login. */
- time_t login_time_official; /**< Official time of login. */
- time_t last_sent_time; /**< The time something was last sent. */
- int is_idle; /**< Idle state of the connection. */
-
- char *away; /**< The current away message, or NULL */
- char *away_state; /**< The last away type. */
- gboolean is_auto_away; /**< Whether or not it's auto-away. */
-
- int evil; /**< Warning level for AIM (why is
- this here?) */
-
- gboolean wants_to_die; /**< Wants to Die state. This is set
- when the user chooses to sign off,
- or when the protocol is
- disconnected and should not be
- automatically reconnected
- (incorrect password, etc.) */
- guint disconnect_timeout; /**< Timer used for nasty stack tricks */
- };
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**************************************************************************/
- /** @name Connection API */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Creates a connection to the specified account.
- *
- * @param account The account the connection should be connecting to.
- *
- * @return The gaim connection.
- */
- GaimConnection *gaim_connection_new(GaimAccount *account);
-
- /**
- * Destroys and closes a gaim connection.
- *
- * @param gc The gaim connection to destroy.
- */
- void gaim_connection_destroy(GaimConnection *gc);
-
- /**
- * Signs a connection on.
- *
- * @param gc The connection to sign on.
- *
- * @see gaim_connection_disconnect()
- */
- void gaim_connection_connect(GaimConnection *gc);
-
- /**
- * Registers a connection.
- *
- * @param gc The connection to register.
- */
- void gaim_connection_register(GaimConnection *gc);
-
- /**
- * Signs a connection off.
- *
- * @param gc The connection to sign off.
- *
- * @see gaim_connection_connect()
- */
- void gaim_connection_disconnect(GaimConnection *gc);
-
- /**
- * Sets the connection state.
- *
- * @param gc The connection.
- * @param state The connection state.
- */
- void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
-
- /**
- * Sets the connection's account.
- *
- * @param gc The connection.
- * @param account The account.
- */
- void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
-
- /**
- * Sets the connection's displayed name.
- *
- * @param gc The connection.
- * @param name The displayed name.
- */
- void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
-
- /**
- * Returns the connection state.
- *
- * @param gc The connection.
- *
- * @return The connection state.
- */
- GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
-
- /**
- * Returns TRUE if the account is connected, otherwise returns FALSE.
- *
- * @return TRUE if the account is connected, otherwise returns FALSE.
- */
- #define GAIM_CONNECTION_IS_CONNECTED(gc) \
- (gc->state == GAIM_CONNECTED)
-
- /**
- * Returns the connection's account.
- *
- * @param gc The connection.
- *
- * @return The connection's account.
- */
- GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
-
- /**
- * Returns the connection's displayed name.
- *
- * @param gc The connection.
- *
- * @return The connection's displayed name.
- */
- const char *gaim_connection_get_display_name(const GaimConnection *gc);
-
- /**
- * Updates the connection progress.
- *
- * @param gc The connection.
- * @param text Information on the current step.
- * @param step The current step.
- * @param count The total number of steps.
- */
- void gaim_connection_update_progress(GaimConnection *gc, const char *text,
- size_t step, size_t count);
-
- /**
- * Displays a connection-specific notice.
- *
- * @param gc The connection.
- * @param text The notice text.
- */
- void gaim_connection_notice(GaimConnection *gc, const char *text);
-
- /**
- * Closes a connection with an error.
- *
- * @param gc The connection.
- * @param reason The error text.
- */
- void gaim_connection_error(GaimConnection *gc, const char *reason);
-
- /*@}*/
-
- /**************************************************************************/
- /** @name Connections API */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Disconnects from all connections.
- */
- void gaim_connections_disconnect_all(void);
-
- /**
- * Returns a list of all active connections.
- *
- * @return A list of all active connections.
- */
- GList *gaim_connections_get_all(void);
-
- /**
- * Returns a list of all connections in the process of connecting.
- *
- * @return A list of connecting connections.
- */
- GList *gaim_connections_get_connecting(void);
-
- /**
- * Checks if gc is still a valid pointer to a gc.
- *
- * @return @c TRUE if gc is valid.
- */
- #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)) || g_list_find(gaim_connections_get_connecting(), (gc)))
-
- /*@}*/
-
- /**************************************************************************/
- /** @name UI Registration Functions */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Sets the UI operations structure to be used for connections.
- *
- * @param ops The UI operations structure.
- */
- void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
-
- /**
- * Returns the UI operations structure used for connections.
- *
- * @return The UI operations structure in use.
- */
- GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
-
- /*@}*/
-
- /**************************************************************************/
- /** @name Connections Subsystem */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Initializes the connections subsystem.
- */
- void gaim_connections_init(void);
-
- /**
- * Uninitializes the connections subsystem.
- */
- void gaim_connections_uninit(void);
-
- /**
- * Returns the handle to the connections subsystem.
- *
- * @return The connections subsystem handle.
- */
- void *gaim_connections_get_handle(void);
-
- /*@}*/
-
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif /* _GAIM_CONNECTION_H_ */
-